Kappin Systems • Release 2.3.1

Kappin Airstrikes.

Configurable military aircraft support for Qbox servers: cinematic flyovers, damaging airstrikes and sequential chain strikes with server-side authorization, routing-bucket isolation and cleanup.

Qboxox_libOneSyncEditable Config
What it does

Aircraft support with rules behind it.

01

Three mission types

Cinematic flyovers, single airstrikes and chain airstrikes using one server-managed attack aircraft at a time.

02

Four target methods

Request support at your current position, a map waypoint, an aimed-at surface or a player server ID.

03

Server-authorized damage

Player, NPC/animal and vehicle damage is validated against mission, routing-bucket, distance and vertical-position rules.

Operational controls

Built for live servers.

ACE + Qbox permissionsDedicated ACE access plus configurable job, grade, duty and mission-type rules.
Mission limits and cooldownsPer-player cooldowns, global limits, per-routing-bucket limits and minimum target separation.
Routing-bucket awareWarnings, aircraft, damage authorization and cleanup stay isolated to the mission's routing bucket.
Automatic cleanupMissions terminate safely on controller disconnects, bucket changes, timeouts, entity loss or resource stop.
Kappin Airstrikes logo
Strike control

Configure it for your server.

Strike patterns

The package includes Precision, Strafing Line, Carpet Strike, Scattered Strike and Show of Force patterns. Strafing Line is the default 8-impact pattern.

Chain strikes

Configure 1–5 sequential strikes, same-point or randomized follow-up targets, randomized 8–15 second intervals and retry behavior.

Effects & aftermath

Warnings, target blips, impact visuals, positional audio, camera shake, ordnance visuals, smoke, scorch marks and vehicle deformation are configurable.

Requirements

Qbox + ox_lib + OneSync.

Release 2.3.1 requires qbx_core, ox_lib and OneSync. No SQL installation is required. config.lua remains editable so server owners can configure permissions, flight behavior, targeting, warnings, damage, patterns, theatrics and integration adapters.